PadGadget’s Flashback Friday: ARKANOID HD

Arkanoid 2Welcome back to another installment of our classic games column. Each week, we search the App Store to find old games we love that have been ported to iOS. We aren’t exclusive to the classics though. Any game that reminds us of our childhood, even if it came out last week, will get a nod in Flashback Friday. Last week, we told you about the announcement that classic Amiga Games will be coming to iOS in the very near future.

This week, we are spotlighting a game that was part of the Breakout craze of the mid 1980s. ARKANOID proved that simple casual games can be just as story driven as game book adventures.

Arkanoid 4Breakout’s success in the 1970s prompted a wave of brick breaking games that lives to this day. In 1986, the sci-fi story of a doomed mother ship made its way into arcades everywhere, filling the minds of youths with a desire to save the ship and find out what went wrong.

Arkanoid 3Instead of using a paddle, players would capture and deflect the ball using a saucer like spacecraft. Shoot the ball at the bricks and break them all to move onto the next level. Players can pick up power ups and bonuses that will add point multipliers, drop extra balls, stretch out the size of the paddle, and more. As levels progress, obstacles become more complex. You’ll have to break through stronger bricks, avoid enemy space ships, and all manner of distracting hindrances.

Arkanoid 1ARKANOID HD for the iPad is a near identical port of the classic. There are more than 100 levels with an engaging storyline. You’ll even be faced-to-face with the evil DOH. The game also includes a few additions, like Versus Mode, where players can compete against each other in tabletop style single-device battles.

ARKANOID HD is available for the iPad for $4.99. Download it in the App Store today.

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About Lory: Writer of all things app related, traveler of the space-time continuum, baker of really great cookies. Follow me @appaholik

  • anonymouses

    Most of the remakes of paddle-based games on modern devices are flawed. Turning the knob guaranteed instant positioning depending on how much it was turned.

    For example, turning the nob 90 degrees would put you exactly and *instantly* at 1/4th of the screen. If your hand was slow, the paddle would move slowly and you would loose the ball. If your hand was fast, you would be able to anticipate where the ball was going to be at.

    Most of the remakes which are based on left/right buttons just make the paddle move left or right at a fixed speed. Even with touch devices the paddle moves at a fixed speed, to where you put your finger. This make these types of games loose alot of their original feeling. It just feels non-responsive when the ball goes to the opposite side of where you are at – and you have to wait for the paddle to get to your position.

    • Jerry Maxwell

      It’s “lose”, genius.