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Juggernaut: Revenge of Sovering Battles Its Way Into The App Store

If you are in the mood for a new battle role-playing game (RPG) then today is your lucky day. Not only is Juggernaut: Revenge of Sovering an interesting diversion from traditional swipe-to-fight gaming, it is optimized for Retina display and free.

Join the Scorpions as you fight against evil forces trying to destroy your world.

The game mechanics are very impressive. Not only can you swipe the enemy to strike him, but there is an intricate tap-to-attack feature that lets you tap on the right side, left side, or in front of the enemy in order to initiate your turn. The enemy’s view is displayed on the ground so that you can tell where he is looking and attack from another side. You have a limited amount of time to attack, so you can’t spend too much time waiting for the optimum hit. When you land a blow, there is a chance that you will generate mana or rage that you must tap in order to capture. Mana allows players to cast spells on the enemy and rage focuses special blocking and attack moves that are more powerful. You also earn combo points that give an epic hit that can’t be blocked.

  

As you complete battles, you are offered five treasure chests that you can pick from as a reward for winning. There are gold coins, gems, magical skulls, lock picks, treasure-finding scarabs and plenty of special armor and other helpful items. You can collect coins in towns in which you have flushed out enemies. The locals collect tributes to you. The longer the town stays free of demons, the more people there are and more coins you earn. Oftentimes, a town will be attacked again and you must destroy the new demon before he kills the locals.

As the game progresses, it becomes very difficult to win battles. In order to hold your own against bigger enemies, you must upgrade your armor and weapons. The upgrades give additional life, power, bravery or magic. Armor is very expensive and coins don’t flow freely in this game. You can buy additional coins and gems through in-app purchases in order to strengthen your stats.

You can also try to earn large amounts of coins by digging up buried treasures. To dig up treasures, you must have scarabs, which cost gems. They will drop in reward winnings, and can be earned by unlocking achievements, but they are hard to come by and you need them to find the big bucks.

The graphics of this game are fantastic. The attention to detail is outstanding. When your warrior is hit, he will sometimes fly backward and drop his sword. When he stands up, he will run back to his weapon and perform a fancy move before preparing to attack. There are also special scenarios called executions that require players to swipe across the screen in a fast motion. When the execution is initiated, the warrior will cut the enemy to pieces and blood will splatter all over the screen. This is a well-designed game with a lot of unique game mechanics and interesting challenges.

  

What I liked: I liked that the battle was more than just a single swipe across the screen. Players must attack, defend, collect mana and rage, and cast spells. There is plenty of action taking place for each turn, including when the enemy strikes.

What I didn’t like: The game becomes too difficult to play without needing to buy armor. I know it is a “fremium” game, but I would prefer a more traditional game where you pay up front and don’t have to buy additional items through in-app purchases.

To buy or not to buy: Since the game is free, it is a must-have for anyone who likes turn-based battle games like Infinity Blade. It is also great for fans of fantasy RPGs. Please note that this game is not compatible with the first generation iPad, the iPod touch or any iPhone that is older than 4.

 

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About Lory: Writer of all things app related, traveler of the space-time continuum, baker of really great cookies. Follow me @appaholik

  • araczynski

    its a decent looking game, textures are somewhat low quality on the new ipad, and for as little as is going on at any given time, there’s little excuse for that, short of just being lazy.

    in any case, after 15 minutes of gameplay its obvious the whole game was built around the need for IAP, not around having fun.