Epic Unveils Infinity Blade 2 at Apple’s “Let’s talk iPhone” Event

Inifinity Blade 2Sharing the stage today with the array of announcements made by Apple out of their Cupertino, CA based event was an announcement regarding the release of Infinity Blade 2, the latest project from Epic Games and their development studio, ChAIR Entertainment.

Apple needed something visual to show off their new iPhone 4S enhancements and Infinity Blade 2 delivered something that was nothing short of an eyegasm. Built using the Unreal Engine 3, this game boasts being a follow-up to the groundbreaking iOS sword fighting adventure, “Infinity Blade.”

The new game is deeply married to features within the new iOS 5, taking advantage of iCloud so that profiles and saved games can be kept and accessed from multiple devices seamlessly. The new iPhone has significantly more power and you can bet that this game is going to try as hard as possible to use every ounce, with cutting edge graphics and “expansive 3D environments.”

Even if you don’t want to play it, a lot of us will buy it just to -see- it!

With a wealth of new content, including new locations and a whole roster of powerful new bosses and enemies to defeat, Infinity Blade 2 promises to be every bit as exciting as the first edition in the series.

But that isn’t all. The “one more thing” for this announcement is the addition of online features, such as Clash Mob, which will introduce a social element to the game that allows players to interact and unlock access to rare weapons and other exclusive items.

Today’s game announcement coincides with the release of the company’s “Infinity Blade: Awakening” novella, which is available from the iBookstore for $2.99. This new

novella promises to dive into the details surrounding the fantastical fiction of the “Infinity Blade” video games. ChAIR claims it will “uncover a world of mystery and intrigue where
magic and technology are indistinguishable, and even life and death are not what they seem.”

Infinity Blade 2 is slated for release on December 1, 2011.

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